Realtime technical art / Unreal Engine

Hi, I'm Jinhui.
I build interactive real-time experiences.

Technical Artist focused on procedural systems, gameplay-responsive materials, animation logic, and environment VFX.

Vicon to Unreal project artworkLatest work · Vicon to Unreal · 2026

Technical animation portfolio

Featured work first. More disciplines when you need them.

Start with selected technical animation projects, then filter by motion, tools, realtime VFX, or environment art.

Showing 4 projects

Portrait of Jinhui Gu

Hello

Real-time Technical Artist building interactive systems that merge animation, materials, and gameplay logic.

I focus on technical animation and real-time character systems, with experience across tools, materials, VFX, and other technical art workflows.

Unreal EngineMaterialsBlueprintAnimation SystemsNiagaraMayaModelingRiggingAnimationZBrushHoudiniVEXProceduralSimulationSubstance DesignerSubstance Painter

Experience

Education and production practice.

Master of Entertainment Arts & Engineering

University of Utah

Real-time VFX, procedural systems, and scalable technical-art pipelines in Unreal Engine.

Technical Artist Intern

Tencent Games — TiMi Studio Group

Interactive vegetation systems and procedural environment VFX.

Technical Animator Intern

Original Force

Third-person shooting animation implementation with ALS and Lyra frameworks in Unreal Engine.

B.A. in Animation

South-Central Minzu University

Digital content creation and foundational real-time pipelines.

Get in touch

Feel free to get in touch.